Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Tuesday, 25 March 2025

Drowned God: Conspiracy Of The Ages Soundtrack (1996)


Composers: Tom Smyth & Will Joss

Tracklist
1. Bequest Globe 01:26
2. Staircase 1 02:11
3. Staircase 2 02:08
4. Kether 00:57
5. Malchut 01:37
6. Stonehenge 00:54
7. Knight's Torso 00:37
8. The Round Table 01:38
9. Arthurian Myth 01:36
10. Arthurian UFO 00:44
11. Merlin's Oak 00:30
12. Battlefield 00:45
13. The Shore 01:19
14. Templar's Tower 00:33
15. Morgana's Roost 01:36
16. Catacombs 01:06
17. Leonardo's Workshop 1 00:30
18. Leonardo's Workshop 2 01:01
19. Albert Einstein & Isaac Newton 01:29
20. Knight's Head 00:55
21. Puzzle Box 01:06
22. Temple Grounds 1 00:47
23. Temple Grounds 2 00:49
24. Temple Grounds 3 00:30
25. Temple Roof 1 01:22
26. Temple Roof 2 01:18
27. Temple Interior 1 00:48
28. Temple Interior 2 00:44
29. Horus' Prison 01:13
30. Horus 01:18
31. The American Submarine 00:49
32. Noah 1 01:20
33. Noah 2 01:00
34. Noah Organ 01:25
35. Aleister Crowley & Carl Jung 01:06
36. Industrial Underground 1 00:45
37. Industrial Underground 2 00:45
38. Industrial Underground 3 00:22
39. Industrial Underground 4 00:22
40. Industrial Underground 5 00:45
41. Underground Carnival 02:04
42. Illuminati Lodge 01:28
43. Dungeon 01:42
44. Baphomet 01:07
45. Diner 1 01:01
46. Diner 2 01:08
47. Hacker's Caravan 00:31

Drowned God: Conspiracy Of The Ages is a 1996 science fiction adventure game
developed by Epic Multimedia Group and published by Inscape.
The game propounds the conspiracy theory that all of human history is a lie
and that the human race's development and evolution were aided by extraterrestrials.
The player attempts to uncover the truth through the course of the game by traveling to a variety of different worlds,
interacting with historical and fictional characters, and solving puzzles.
Drowned God is based on a forged manuscript written by Harry Horse in 1983,
purported to have been written by 19th-century poet Richard Henry Horne, who shares Horse's birth name.
After facing legal trouble and fines when he attempted to sell the text,
Horse shelved it until playing Myst and The 7th Guest in the mid-1990s,
whereupon he decided a first-person adventure game would be the best way to tell the manuscript's story.
William S. Burroughs was originally scheduled to narrate the game, but died just before he could begin recording.
Drowned God's haunting and atmospheric music was written and performed by the ambient UK
music duo,
Tom Smyth & Will Joss, operating under the name Miasma.

Friday, 31 May 2024

Masaharu Iwata – Baroque Original Soundtrack (1998)


Composer: Masaharu Iwata

Tracklist
01. Great Heat 20320514 02:31
02. Into Our Trespasses 01:06
03. Sanctuary 03:04
04. Iraiza 02:47
05. Confusion 03:04
06. A Style Of Baroque 01:13
07. Namu Ami 03:08
08. Little 02:31
09. One Foot In The Grave 03:32
10. Alice in 03:29
11. One 02:40
12. Neverending Cycle 00:57
13. Multiplex 03:59
14. Hold Baroque Inside 04:10
15. Deep Interludium (John Pee) 01:47
16. Baroque 204 Forest (Toshiaki Dakoda) 01:02
17. Baroque 205 Blue (Toshiaki Dakoda) 01:21
18. Baroque 206 Black (Toshiaki Dakoda) 00:37
19. Proto One 03:01
20. Proto Two 02:09
21. Miraculous Loop (Haruko Aoki) 06:36
22. Timelessness 06:32


Baroque is a roguelike role-playing video game developed by Sting Entertainment.
It was originally released for the Sega Saturn in 1998 by Entertainment Software Publishing,
then ported to the PlayStation the following year.
A remake for PlayStation 2 and Wii was released in Japan by Sting Entertainment in 2007 and later overseas in 2008.
Baroque is set in a post-apocalyptic world,
where an experiment to understand the Absolute God caused devastating climate change,
with surviving humans becoming physically twisted by manifestations of guilt.
This experiment was led by a being called Archangel.
The protagonist is guided by Archangel through the Neuro Tower to find the Absolute God and fix the world.
All versions of the game feature dungeon-crawling through randomly-generated floors of the Neuro Tower,
with deaths in the dungeon advancing the narrative.
The original uses a first-person perspective,
while he remake includes a third-person camera and adjustable difficulty levels.
The game was conceived by Kazunari Yonemitsu,
who was involved in multiple aspects of its design and created the narrative.
Originally in production for the PC-9800 series, Yonemitsu's wish for 3D graphics resulted in it shifting to the Saturn.
Its dark tone, a reaction to Yonemitsu's previous work, was influenced by European cinema and film noir.
The gameplay drew inspiration from Torneko no Daibōken: Fushigi no Dungeon.
The music was composed by Masaharu Iwata, who blended ambient noise and sound samples into the tracks.
Baroque was supported with several supplementary products, including a visual novel based on a promotional novella.
The remake featured new staff and several changes,including redone character designs from Kenjiro Suzuki and replacement music by in-house composer Shigeki Hayashi.
The music of Baroque was composed and arranged by Masaharu Iwata,
who had previously worked with Sting Entertainment on Treasure Hunter G.
When asking for music, Yonemitsu requested tracks that did not sound like music,
using the natural sound backgrounds of documentaries as reference
for creating natural emotion in an audience without using a separate musical track.
Sometimes as descriptions, Yonemitsu would send Iwata a short poem,
but even then it was difficult for Iwata to create satisfactory tracks.
When Iwata complained about a lack of reference material, Yonemitsu found some suitable musical tracks,
notably music from the anime Night Head and Adiemus albums by Karl Jenkins.
The tracks were designed to be listened to alongside the in-game sound effects.
The first song created for the soundtrack was "Sanctuary".
Originally planned as a story location theme, it was reused as a dungeon track.
While an opening theme was created by in-house composer Toshiaki Sakoda,
Iwata was asked to create a new opening theme.
Something he was able to do on the project that was new to him
was adding in sound effects to increase the ambience impact of his tracks.
The track was half a minute too long, so in-game it was cut short while the album release featured the full track.
The track "Confusion" was made entirely with sound effect samples.
He considered his strangest theme to be the track "Namu Ami", which he described as a meaningless Buddhist-like chant.
His last song was the staff roll "Hold Baroque Inside", which was a subdued piece based on the game's story themes.
Iwata described both the game's content and the music he had to create for it as entirely new to him at the time,
and was impressed by Yonemitsu's vision despite not understanding it at times.
Yonemitsu named all the tracks.

Tuesday, 31 October 2023

Alex Kot – Chasm: The Rift (1997)


Composer: Alex Kot

Tracklist
1. The Shadow Zone 04:57
2. Timestrikers 03:58
3. The Rift 04:13
4. Egypt 04:00
5. Military Base 04:09
6. Tomb 03:54
7. Dark 04:01
8. England 04:06
9. The Ship 05:54

Chasm: The Rift (also known as Chasm: The Shadow Zone) is a first-person shooter video game
created by Ukrainian video game developer Action Forms
 and published in 1997 by Megamedia as the first Eastern European shooter ever made.
The game was meant to compete with
Quake a year earlier,
since GT Interactive lost publishing rights to Activision when id Software signed with the latter.
The player takes on the role of an unnamed commando whose mission is to stop the so-called "Timestrikers",
mutant beings invading different time epochs, from taking over Earth.
On this mission, he visits various locations ranging from military bases in the present to tombs in ancient Egypt.
All of the levels involve dark corridors, often like those of catacombs and crypts.
One of the most notable features of the game was the ability to remove limbs from enemies.
Chasm received mixed reviews from critics.
While they noted that Chasm had better animation and greater amounts of enemy detail when compared to Quake,
the lack of a true 3D environment left much to be desired.
The sound effects and the soundtrack of the game were composed by Alex Kot.

Sunday, 29 January 2023

Blood Original Soundtrack (1997)


Composers: Daniel Bernstein, Guy Whitmore, Mike Cody

Tracklist
1. Pestis Cruento 05:11
2. Unholy Voices 07:08
3. Dark Carnival 02:55
4. Infuscomus 04:37
5. Father Time 04:51
6. Waiting For The End 03:11
7. Fate Of The Damned 02:55
8. Double, Double, Toil And Trouble 02:08
9. Cryptic Passage 0:47

Blood is a 3D first-person shooter video game developed by Monolith Productions and published by GT Interactive.
The shareware version was released for MS-DOS on March 6, 1997,
while the full version was later released on May 21 in North America and June 20 in Europe.
The game follows the story of Caleb, an undead early 20th century gunslinger
seeking revenge against the dark god Tchernobog and features occult and horror themes.
Blood includes large amounts of graphic violence, a large arsenal of weapons
ranging from the standard to the bizarre, and numerous enemies and bosses.
Blood received largely positive reviews from critics upon its release, with many praising its creative level designs,
the humor (particularly its use of pop-culture references), atmosphere and its gameplay,
though some criticism was aimed at the game’s challenging difficulty.
It later gained a cult following from reviewers and it is considered to be one of the best games on the Build engine.
The Blood franchise was continued with two official expansion packs
titled Plasma Pak (developed by Monolith) and Cryptic Passage (developed by Sunstorm Interactive).
A sequel titled Blood II: The Chosen was later released on November 25, 1998.
The soundtrack to the game was composed by Daniel Bernstein, Guy Whitmore and Mike Cody.
Daniel Bernstein is a composer for video games and movies.
Born in Leningrad in the Soviet Union, he received a Bachelor in computer science
and an Master Of Arts in music composition from the University of Virginia.
Bernstein started in games in 1996 working in development and sound design.
He has also worked as a composer for Monolith Productions
where he collaborated with Guy Whitmore on titles such as Blood and Claw.
Outside of video games, he also wrote the soundtrack for the short movies "Kansas" in 1998 and "Maid Of Honor" in 1999.
Changing career, he joined WildTangent as the Director of Product Strategy, and later left in 2002 to create Sandlot Games.
While still acting as Sandlot's CEO, he returned to composition with the soundtrack to the film "The Penitent Man" in 2010.
Guy Whitmore is a composer specializing in video game music, notable for creating the soundtracks to Captain Claw,
Die Hard: Nakatomi Plaza, Russian Squares, Peggle 2, Shivers, Shivers II: Harvest of Souls,
Blood, Blood II: The Chosen, Shogo: Mobile Armor Division and No One Lives Forever.
He is the co-founder of a music production company called Music Design Network 
and a founding member of the Seattle Composers Alliance.
Guy Whitmore has specialized in creating "adaptive music" for video games, using techniques such as cross-fading,
location-based music, and techniques to render music "on-the-fly" rather than using "pre-rendered" linear tracks.

Friday, 31 July 2020

Jesper Kyd – The Adventures Of Batman And Robin (1995)


Composer: Jesper Kyd

Tracklist
1. Introduction - Arkham Asylum Breakout 09:14
2. Level 1 - Happy Birthday To Me 07:02
3. Boss Theme 1 - Harley Quinn 04:09
4. On The Road 02:58
5. Boss Theme 2 - Joker 02:35
6. Level 2 - A Two Sided Story 03:53
7. Boss Theme 3 - Two Face's Airship 03:43
8. Flying Over Gotham City 03:59
9. Into The Clouds 03:05
10. Boss Theme 4 - Searchlight Airship 04:02
11. Level 3 - Tea Time 07:00
12. Boss Theme 5 - Cheshire Cat 03:35
13. Jetpack Ride - Chess Board 05:28
14. Boss Theme 6 - The Mad Hatter 04:25
15. Level 4 - Snow In July 06:08
16. Jetpack Ride 2 02:37
17. Boss Theme 7 - Mr. Freeze 02:21
18. Ending 01:59
19. Game Over 00:03

The Adventures Of Batman & Robin is a series of video game adaptations released between 1994 and 1995
featuring the DC Comics characters Batman and Robin based on Batman: The Animated Series.
The games were released for numerous platforms, with the Genesis, Game Gear and Sega CD versions published by Sega while the Super NES version was published by Konami.
The Genesis version (released on August 2, 1995), developed by Clockwork Tortoise,
is a run 'n' gun game where Batman and Robin must stop Mr. Freeze and features a soundtrack composed by Jesper Kyd.
Jesper Kyd Jakobson (born 3 February 1972) is a Danish composer and sound designer,
who has worked on various video game, television, and film projects.
His scores use orchestra, choir, acoustic manipulations and electronic soundscapes.
Kyd started playing the piano at an early age and later, he took several years of training in classical guitar,
note reading, choir singing and classical composition for piano but he is mostly self-taught.
He started using computers for composing on a Commodore 64 at age 14 and later an Amiga.
Kyd and Mikael Balle became members of the demogroup Silents DK and collaborated with the coders group Crionics.
They eventually made the Amiga demoscene production Hardwired.
He also created and scored the first demo, Global Trash 2, together with Mikael Balle.
Kyd then left the demoscene and started to work as a game musician.
He and others created the computer game developer Zyrinx and a game called Sub-Terrania for the Sega Genesis.
Kyd composed music for two additional Zyrinx titles, Red Zone and Scorcher 
and the music for two externally developed games, Amok and The Adventures Of Batman And Robin for the Sega Genesis.
Zyrinx dissolved when their game publisher Scavenger went bankrupt.
Many former Zyrinx members returned to Denmark to start IO Interactive,
but Kyd moved to New York City and set up his own sound studio in Manhattan called "Nano Studios".
He then worked as a freelance video game musician.
He worked on BioWare's MDK2, Shiny's Messiah and IO's Hitman: Codename 47.
The soundtrack to Codename 47 was based on urban soundscapes and ethnic instrumentation.
He then recorded the soundtrack of Hitman 2: Silent Assassin
 with 110 musicians of the Budapest Symphony Orchestra and Hungarian Radio Choir.
He recorded the score for the action/adventure Freedom Fighters with the Hungarian Radio Choir 
that was described by Film Score Monthly Magazine as "Vangelis on steroids"
He used modern electronica and symphonic and choral music in Hitman: Contracts
while the Budapest Symphony Orchestra and Hungarian Radio Choir were used once more in Hitman: Blood Money.
Jesper then provided scores for the games like Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood,
Assassin's Creed: Revelations (co-composed with Lorne Balfe), Borderlands, Borderlands 2, State Of Decay, Darksiders II, Borderlands: The Pre-Sequel, Warhammer: End Times - Vermintide, State Of Decay 2, Warhammer: Vermintide 2
and Borderlands 3 (with Michael McCann, Finishing Move Inc. and Raison Varner).
In 2015, he scored the Chinese fantasy film Chronicles Of The Ghostly Tribe followed by the Indian fantasy film Tumbbad.
The music for the upcoming game Assassin's Creed Valhalla was also composed by Jesper Kyd and Sarah Schachner,
both whom have worked on past Assassin's Creed games.
Einar Selvik (aka Kvitrafn), who had written original songs for the History Channel show Vikings
will also work with Kyd and Schachner for new songs for Valhalla.
Jesper Kyd's influences include composers such as Ottorino Respighi, Igor Stravinsky, Jean-Michel Jarre, Vangelis,
Mike Oldfield, John Williams, Jerry Goldsmith and bands such as Röyksopp, The Knife, Pink Floyd, and Underworld.

Wednesday, 22 April 2020

Akira Yamaoka – Silent Hill Original Soundtrack (1999)


Composer: Akira Yamaoka

Tracklist
1. Silent Hill 02:51
2. All 02:07
3. The Wait 00:09
4. Until Death 00:51
5. Over 02:04
6. Devil's Lyric 01:26
7. Rising Sun 00:57
8. For All 02:39
9. Follow The Leader 00:52
10. Claw Finger 01:32
11. Hear Nothing 01:33
12. Flesh Kill 00:19
13. Killed By Death 01:25
14. Don't Cry 01:29
15. The Bitter Season 01:26
16. Moonchild 02:48
17. Never Again 00:45
18. Fear Of The Dark 01:13
19. Half Day 00:39
20. Heaven Give Me Say 01:47
21. Far 01:14
22. I'll Kill You 02:52
23. My Justice For You 01:21
24. Devil's Lyric 2 00:25
25. Dead End 00:17
26. Ain't Gonna Run 01:12
27. Nothing Else 00:51
28. Alive 00:33
29. Never Again 01:01
30. Die 00:56
31. Never End_Never End_Never End 00:46
32. Down Time 01:38
33. Kill Angels 01:16
34. Only You 01:16
35. Not Tomorrow 1 00:48
36. Not Tomorrow 2 01:38
37. My Heaven 03:17
38. Tears Of... 03:16
39. Killing Time 02:54
40. She 02:36
41. Esperándote 06:26
42. Silent Hill (Otherside) 06:23


Silent Hill is a survival horror video game for the PlayStation published by Konami and developed by Team Silent.
It is the first installment in the Silent Hill series and was released

in North America and Europe in February 1999 and in Japan in March 1999.
The game follows Harry Mason as he searches for his missing adopted daughter in the town of Silent Hill.
Akira Yamaoka (born February 6, 1968) is a Japanese video game music composer, sound designer, guitarist, and producer.
Yamaoka attended Tokyo Art College, where he studied product design and interior design.
He joined Konami on September 21, 1993 and immediately began to work on the games

Contra: Hard Corps, Sparkster, and Sparkster: Rocket Knight Adventures 2.
He then shortly thereafter worked on the music for the PC Engine and Sega CD versions of Snatcher.
When Konami began searching for a musician to compose Silent Hill's score,

Yamaoka volunteered because he thought he was the only one capable of making the soundtrack.
Although initially hired as a composer, he soon became involved in overall sound design.
In addition to the music, he was in charge of tasks such as sound effect creation and audio mastering.
Yamaoka did not watch game scenes, but created the music independently from its visuals.

The style of his compositions was influenced by Twin Peaks composer Angelo Badalamenti.
To differentiate Silent Hill from other games and to give it a cold and rusty feel, Yamaoka opted for industrial music.
When he presented his music to the other staff members for the first time, they misinterpreted his sound as a game bug.

Yamaoka had to explain that this noise was intended for the music,
and the team only withdrew their initial objection after he elaborated on his reasons for choosing this style.
On March 5, 1999, the album Silent Hill Original Soundtracks was released in Japan.

The 41st track on the CD "Esperándote" was composed by Rika Muranaka.
After Yamaoka had approached her to create a piece of music for the game,
she suggested the use of bandoneóns, violins, and a Spanish-speaking singer.
It was decided to make the song a tango, and Muranaka composed the melody for the English lyrics she had conceived.
When she arrived in Buenos Aires, Argentina, to record the translated Spanish lyrics with Argentine singer Vanesa Quiroz,
Muranaka realized that the syllables did not match the melodic line any more, and she had to recompose it in five minutes.
Silent Hill received positive reviews from critics on its release and was commercially successful.

It is considered a defining title in the survival horror genre,
and is also considered by many to be one of the greatest video games ever made,
as it moved away from B movie horror elements toward a more psychological horror style, emphasizing atmosphere.

Saturday, 22 February 2020

Tempest 2000 – The Soundtrack (1994)


Composers: Alastair Lindsay, Ian Howe, Julian Hodgson, Kevin Saville

Tracklist
1. Thermal Resolution 03:59
2. Mind's Eye 04:52
3. T2K 05:23
4. Ease Yourself 07:52
5. Tracking Depth 05:04
6. Constructive Demolition 04:05
7. Future Tense 05:54
8. Digital Terror 05:07
9. Hyper Prism 04:26
10. Glide Control 05:12
11. Ultra Yak 04:00
12. 2000 Dub 07:31

"Tempest 2000" is a tube shooter video game originally developed by Llamasoft and published by Atari Corporation 
for the Atari Jaguar in North America on 13 April, 1994, later released in Europe on 27 June of the same year
and finally in Japan on 15 December of the same year as well.
"Tempest 2000" was critically acclaimed with critics praising the graphics, gameplay and soundtrack. 
It is often considered as one of the best games released for the Jaguar and as of 1 April 1995, the Jaguar version
has sold more than 30,000 copies during its lifetime, making it one of the best selling games for the system.
The original Atari Jaguar version's music was created by Ian Howe, Alastair Lindsay, Kevin Saville and Julian Hodgson 
of Imagitec Design (a.k.a. Dream Weavers), who also created the music for "Defender 2000" on the Jaguar as well.
The music was composed in the Commodore Amiga MOD file format,
although non-Jaguar releases of the game played music from a CD.
At the time of its release, the music soundtrack could also be purchased on CD directly from Atari
The CD was also bundled with the Atari Jaguar CD to demonstrate the system's Virtual Light Machine music visualizer.
It became the basis for the audio for all conversions of the game to come including the PC, PlayStation and Saturn versions.
Several tracks, however, were not used in the Jaguar version due to cartridge space constraints.
The video game picked up an award for the "Best In-game Music" at the 1994 CES show.

Monday, 25 November 2019

Trent Reznor – Quake (1996)


Composer: Trent Reznor

Tracklist
1. Untitled 1 05:10
2. Untitled 2 02:28
3. Untitled 3 08:22
4. Untitled 4 06:07
5. Untitled 5 07:26
6. Untitled 6 08:40
7. Untitled 7 05:37
8. Untitled 8 06:29
9. Untitled 9 03:33
10. Untitled 10 05:18

Michael Trent Reznor (born May 17, 1965) is an American singer, songwriter,
musician, record producer, and film score composer.
He is the founder, lead vocalist, and principal songwriter of the industrial rock band Nine Inch Nails
which he founded in 1988 and of which he was the sole official member
until adding long-time collaborator Atticus Ross as a permanent member in 2016.
Reznor and Ross scored the David Fincher films "The Social Network" (2010), "The Girl With The Dragon Tattoo" (2011),
and "Gone Girl" (2014), winning the Academy Award for Best Original Score for "The Social Network"
and the Grammy Award for Best Score Soundtrack for Visual Media for "The Girl With The Dragon Tattoo".
They also scored the 2018 film "Bird Box".
Quake is a first-person shooter video game developed by id Software
 and published by GT Interactive in 1996 as the first game in the Quake series.
Quake's music and sound design was composed by Trent Reznor using ambient soundscapes
and synthesized drones to create atmospheric tracks.
The collaboration between
Reznor and id Software occurred strictly due to a mutual admiration for each other's work.
Reznor provided his services to Quake completely free of charge.
The music on Quake has been described as dark, immersive, and intended to accentuate the game's oppressive tone.
The soundtrack received positive reception, with many appreciating how the music builds upon the game's atmosphere.
Quake's packaging provides no official song titles.
The game also has some ammo boxes decorated with the Nine Inch Nails logo.